Posts Tagged video games

If I Kill Diablo, Can I Skip 4th Grade?

So it’s official now: the Federation of American Scientists has come out in favor of using video games for education. Who am I to argue with that?

The Woodrow Wilson International Center for Scholars christened them “serious games” four years ago, mobilizing a loose-knit collection of game developers, educational foundations, grassroots organizations, human rights advocates, medical professionals, first responders, homeland security consultants, and assorted others around a common cause. Together–the experts provide the facts, the game developers the technological know-how–they’ve created a nascent industry. Their goal: To convince nonbelievers that games teach just as well as books, film, or any other medium.”Games let us create representations of how things work in a medium that’s built to do exactly that,” says Ian Bogost, an assistant professor of digital media at the Georgia Institute of Technology and the author of Unit Operations: An Approach to Videogame Criticism. “If you want to explain how a nuclear power plant works in a textbook, you have to demonstrate it with a logical written argument. But with games, the player can literally interact with the model of how a system works.”

They felt it was imporant enough to hold a Games Summit. No word on their vote for game of the year.

Tags:

I Want My Nintendo

Will Nintendo beat Sony and Microsoft in the next round of the gaming console wars? This guy thinks so. My vote will go to whichever company can provide me their latest console loaded with hot software to test and report on. (Yes, I’m still waiting on a wall mounted Plasma TV to review). Because I don’t want to end up like this guy – writing about really old video games with fondness. I want to be able to say that back in my day, the games were lousy, and I’m glad I have the latest gear. I want to say I’m glad the designers of today only care about how good a game looks and don’t care what it plays like.

Tags: , ,

Spore

Greg Costikyan isn’t the only person to notice that the ever increasing budgets for games harms games and the industry. In fact, Greg is quite bleak in his outlook. 

Will Wright, the Will Wright, has noticed and is trying to do something about it with a game called spore. The idea is in line with a lot of his open ended sims-type games: The game provides the tools, the players provide the content.  Spore promises to be another groundbreaking, huge selling game from Wright. Let’s hope that helps to avert the future Greg sees and laments. And while money seems to be the limiting factor on making games, time is the limiting factor in me playing games.

I used to talk about Wright like Woody Allen (I liked his earlier, fun games, but didn’t care for the later, too controlling games) but Spore promises to break that complaint. Thanks, Tanya, for letting me know how I’ll be spending my time in the future.

Tags:

Another Curtain Falls

Another creative titan dead – Redmond Simonsen is dead at 62. He was the creative force in graphics for SPI, and I’m sorry to say if you don’t know what I’m talking about, you probably never will. Still, his passing made the New York Times:

“As S.P.I.’s vice president and art director, Mr. Simonsen standardized the look of the games, fitting historically accurate, visually comprehensible information into small spaces. The company’s earliest game boards were black and white, with playing pieces (there might be several hundred) that had to be glued onto shirt cardboard and cut out by hand. The games were soon produced in full color, with die-cut pieces ready to punch out.

Redmond Aksel Simonsen was born in Manhattan on June 18, 1942, to Norwegian-American parents. He earned a bachelor of fine arts degree from the Cooper Union in 1964 and afterward worked as a graphic designer of book jackets, album covers and advertisements.

S.P.I. began in the summer of 1969, when Mr. Simonsen and Mr. Dunnigan took over Strategy and Tactics, a gaming magazine. Mr. Simonsen redesigned the magazine, including in each issue a complete game, plus a historical article about the battle it simulated. The company released more than 400 games in a little more than a decade, and by the mid-1970’s, Mr. Dunnigan said, it manufactured more than half of all the war games sold worldwide. It also produced science fiction and fantasy games, several of which Mr. Simonsen designed.”

All of us who love to play games owe Mr. Simonsen a huge debt.

Tags:

Europa Universalis 2

I’ve finally gotten around to playing Europa Universalis 2 – I’ve owned the game for a good six months, but hadn’t worked into the rotation. So far, I love it. Fun to play, beautiful to look at, the hours go by in “one more thing” mode. Here are a couple of reviews:

Pro

Con

It’s interesting that they both knock the interface. Since I’ve been playing Master of Orion 3 for months, the EU2 interface seems straightforward and responsive in comparison.

Tags: